Improvement of my character rig Phil's walk cycle.
http://www.youtube.com/watch?v=hHLXv6DUmOw&feature=plcp
A blog containing visual evidence of my work and any useful information I find.
Tuesday, 16 October 2012
Character Animation Practice
Some extra practice at animating my rig Phil to do something more complicated than walk.
Sunday, 14 October 2012
Character Design Idea's
Character Refference's I got from Google Images for my Character. So far I have 3 idea's, I'm not sure which one to go for yet.
Knight
Robot
Wizard
Knight
Robot
Wizard
Thursday, 11 October 2012
Dynamic Character Pose Refference Sketches
A collection of dynamic pose sketches I can use as refference and maybe inspiration when designing my character.
Wednesday, 10 October 2012
Geometry Practice
My attempt to create a human over the summer is a good example of bad geometry. He may look ok as he is, but if he was rigged he would be very difficult to pose or animate due to the lack of edge-loops which allow models to deform smoothly.
Character Design page3
A quick practice at drawing the correct body proportions on a simple standing character without adding much detail, simply trying to get things the right size and length.
Character Design page2
Second page of character designs. Practicing some development of face and head shape drawing, concluding that it i would be easier to model a character with a simple hat and/or no hair.
Walk Cycles
33 frame character walk cycle plan. Frame 33 is animated but not rendered because it is the same as frame 1, so the final render can be played in a loop.
Friday, 5 October 2012
Wednesday, 3 October 2012
Walk Cycle Animation
3D character walk cycles to guide and influence my character animation.
Normal
http://www.youtube.com/watch?v=d1-oktjC03M
Happy
http://www.youtube.com/watch?v=ua5ehIJl0DA
Angry
http://www.youtube.com/watch?v=KS634XtXGO4
Sneaky
http://www.youtube.com/watch?v=B4xYRJiTXPg
Normal
http://www.youtube.com/watch?v=d1-oktjC03M
Happy
http://www.youtube.com/watch?v=ua5ehIJl0DA
Angry
http://www.youtube.com/watch?v=KS634XtXGO4
Sneaky
http://www.youtube.com/watch?v=B4xYRJiTXPg
Geometry Examples
Examples of Geometry to guide my character model.
Good geometry requires a good number of polygons to make the model smooth, but not so many that rendering takes longer than necissary. Also extra polygons are required on the front/outside of joints so it can bend properly.
Good geometry requires a good number of polygons to make the model smooth, but not so many that rendering takes longer than necissary. Also extra polygons are required on the front/outside of joints so it can bend properly.
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