Wednesday, 10 October 2012

Character Designs page1

Page 1 of initial character designs. Unsure of what kind of character to create.

Walk Cycles


33 frame character walk cycle plan. Frame 33 is animated but not rendered because it is the same as frame 1, so the final render can be played in a loop.

Friday, 5 October 2012

Wednesday, 3 October 2012

Walk Cycle Animation

3D character walk cycles to guide and influence my character animation.

Normal
http://www.youtube.com/watch?v=d1-oktjC03M

Happy
http://www.youtube.com/watch?v=ua5ehIJl0DA

Angry
http://www.youtube.com/watch?v=KS634XtXGO4

Sneaky
http://www.youtube.com/watch?v=B4xYRJiTXPg

Geometry Examples

Examples of Geometry to guide my character model.
Good geometry requires a good number of polygons to make the model smooth, but not so many that rendering takes longer than necissary. Also extra polygons are required on the front/outside of joints so it can bend properly.

Character Design_ Influence2

A second character model moodboard to influence my ideas.

Character Design_Influence

A moodboard of character models to influence my designs.