A blog containing visual evidence of my work and any useful information I find.
Wednesday, 10 October 2012
Walk Cycles
33 frame character walk cycle plan. Frame 33 is animated but not rendered because it is the same as frame 1, so the final render can be played in a loop.
Friday, 5 October 2012
Wednesday, 3 October 2012
Walk Cycle Animation
3D character walk cycles to guide and influence my character animation.
Normal
http://www.youtube.com/watch?v=d1-oktjC03M
Happy
http://www.youtube.com/watch?v=ua5ehIJl0DA
Angry
http://www.youtube.com/watch?v=KS634XtXGO4
Sneaky
http://www.youtube.com/watch?v=B4xYRJiTXPg
Normal
http://www.youtube.com/watch?v=d1-oktjC03M
Happy
http://www.youtube.com/watch?v=ua5ehIJl0DA
Angry
http://www.youtube.com/watch?v=KS634XtXGO4
Sneaky
http://www.youtube.com/watch?v=B4xYRJiTXPg
Geometry Examples
Examples of Geometry to guide my character model.
Good geometry requires a good number of polygons to make the model smooth, but not so many that rendering takes longer than necissary. Also extra polygons are required on the front/outside of joints so it can bend properly.
Good geometry requires a good number of polygons to make the model smooth, but not so many that rendering takes longer than necissary. Also extra polygons are required on the front/outside of joints so it can bend properly.
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