Sunday, 17 March 2013

Wizard Skeleton Rig


Here is the simple skeleton for my model. Ik chains have been attached in various places to create automatically bending joints so that I wonlt have to bend/place the joints myself e.g. the elbows and knees. To create this effect I put Ik chains from the shoulders to the wrists and from the hips to the ankles so that the elbows and knees will bend on their own.
 

Wizard  character Final Model renders. Flat (Top) and Smooth (Bottom).

Wednesday, 12 December 2012

Character UV Map Final


This is my new UV Map. I have now been able to unfold various parts much better and move bits around so there is less empty space between the maps.

This is the new colour map for my UV map.

Sunday, 9 December 2012

Character Model UV Map 2 - Version 2

This is an alternative UV map where I was able to move the UV's around to get rid of some of the free space, but this UV map has the same problem as my other one and I cannot select the UV points in the UV Texture Editor to unwrap or resize the maps more.

Character Model UV Map 2

Here is my upgraded UV map, I have been able to unwrap parts of the UV map, but the feet and hands still will not unwrap at all and now their UV's won't be selected in the UV Texture Editor so I cannot edit them further.

Friday, 7 December 2012

Character Model UV Map Colour

Despite the problems will unfolding various parts of the UV Map, I have created a simple UV texture for my model. Since I am using simple block colours the bad UV maps do not matter too much.

Character Model UV map

Here is my Wizards UV map. Obvious problems are hands (Top Left) which do not seem to unfold correctly. As well as the feet (Middle Left) which also to not seem to unfold properly and have 6 points of each have combined into a single UV point. This prevents the feet from unfolding properly.