The Clothes are different colour to my 3D modelled character character because my original idea had him wearing grey clothes, which would denote a plain appearance of a low level wizard. However when I modelled him in 3D grey seemed to plain and didn't stand out much so I changed it to blue so he would look more interesting and stand out more against the background.
A blog containing visual evidence of my work and any useful information I find.
Thursday, 28 March 2013
Saturday, 23 March 2013
Character Mesh - Geometry
The geometry for my characters mesh matches reasonably well with the topology sheet I created during pre-production. Just like in the design I created extra polygins on the joints as they deform more than the rest of the body and need to bend smoothly so it looks realistic. I think there are less polygons in general on the rest of my model which is good as it lowers the render time slightly when rendering images and video.
Sunday, 17 March 2013
Character Animation - Running
The final scene of my video is the comical ending where my character attempts to escape a large boulder which was accidentally summoned by his spell.
I am not happy with my characters run cycle in this scene as it is unrealistic and I will be changing it for the final video.
Character Animation - Spellcasting with effects
Here is my charcter animation so far but now I have added special effects to the spellcasting parts using the 'particle playground' effect in Adobe After effects.
Character Animation - Spellcasting
Here is my wizard casting his spell based on the body movement from the game Skyrim.
Now that I have created these scenes I will be adding special effects to them in Adobe After effetcs to make the character and scene appear more magical and visually interesting.
And bellow is the spell taking effect by the appearence of a magic circle.
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