Saturday, 23 March 2013

Character Mesh - Geometry

The geometry for my characters mesh matches reasonably well with the topology sheet I created during pre-production. Just like in the design I created extra polygins on the joints as they deform more than the rest of the body and need to bend smoothly so it looks realistic. I think there are less polygons in general on the rest of my model which is good as it lowers the render time slightly when rendering images and video.
 
 



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