Saturday, 23 March 2013

Character Mesh - Geometry

The geometry for my characters mesh matches reasonably well with the topology sheet I created during pre-production. Just like in the design I created extra polygins on the joints as they deform more than the rest of the body and need to bend smoothly so it looks realistic. I think there are less polygons in general on the rest of my model which is good as it lowers the render time slightly when rendering images and video.
 
 



Sunday, 17 March 2013

Character Design - Dynamic Pose

This is the dynamic pose for my 3d character.

Character Animation - Final Output

Here is my final character animation video fully animated.

Character Animation - Running

The final scene of my video is the comical ending where my character attempts to escape a large boulder which was accidentally summoned by his spell.
I am not happy with my characters run cycle in this scene as it is unrealistic and I will be changing it for the final video.

Character Animation - Spellcasting with effects

Here is my charcter animation so far but now I have added special effects to the spellcasting parts using the 'particle playground' effect in Adobe After effects.

Character Animation - Spellcasting

Here is my wizard casting his spell based on the body movement from the game Skyrim.
 

And bellow is the spell taking effect by the appearence of a magic circle.
Now that I have created these scenes I will be adding special effects to them in Adobe After effetcs to make the character and scene appear more magical and visually interesting.

Character Animation - Spellcasting Refference

As my 3d character is a wizard he will cast a spell in my video. For refference I looked at video's on youtube of the characters of Harry Potter casting spells with their wands, but I found these movements to be simple and not visually interesting, it was the special effects that gave their visual appeal. So afterward I looked at the master level spell casting body movement from Skyrim and found it much more visually interesting.